/// import { type Cell, cell, Default, derive, handler, lift, recipe, str, } from "commontools"; type StepStatus = "pending" | "in_progress" | "blocked" | "complete"; interface IncidentStepSeed { id?: string; title?: string; owner?: string; status?: StepStatus; expectedMinutes?: number; elapsedMinutes?: number; } interface IncidentStep { id: string; title: string; owner: string; status: StepStatus; expectedMinutes: number; elapsedMinutes: number; } interface IncidentResponsePlaybookArgs { steps: Default; } interface IncidentStatusSummary { pending: number; inProgress: number; blocked: number; done: number; } interface StepBlueprint { id: string; title: string; owner: string; expectedMinutes: number; } const DEFAULT_BLUEPRINTS: readonly StepBlueprint[] = [ { id: "triage", title: "Triage incident", owner: "incident-commander", expectedMinutes: 15, }, { id: "contain", title: "Contain impact", owner: "operations", expectedMinutes: 30, }, { id: "recover", title: "Recover services", owner: "platform", expectedMinutes: 45, }, ]; const STALL_MULTIPLIER = 1.5; const MIN_BLOCKED_MINUTES = 10; const MAX_EXPECTED_MINUTES = 240; const MAX_ELAPSED_MINUTES = 1440; const sanitizeIdentifier = (value: unknown, fallback: string): string => { if (typeof value !== "string") { return fallback; } const trimmed = value.trim(); return trimmed.length > 0 ? trimmed : fallback; }; const sanitizeTitle = ( value: unknown, fallback: string, index: number, ): string => { if (typeof value === "string") { const trimmed = value.trim(); if (trimmed.length > 0) { return trimmed; } } if (fallback.length > 0) { return fallback; } return `Incident step ${index + 1}`; }; const sanitizeOwner = (value: unknown, fallback: string): string => { if (typeof value === "string") { const trimmed = value.trim(); if (trimmed.length > 0) { return trimmed; } } return fallback; }; const sanitizeStatus = (value: unknown): StepStatus => { if (value === "in_progress" || value === "blocked" || value === "complete") { return value; } return "pending"; }; const clampNumber = (value: number, min: number, max: number): number => { return Math.min(Math.max(value, min), max); }; const sanitizeExpectedMinutes = ( value: unknown, fallback: number, ): number => { if (typeof value !== "number" || !Number.isFinite(value)) { return fallback; } const rounded = Math.round(value); return clampNumber(rounded, 5, MAX_EXPECTED_MINUTES); }; const sanitizeElapsedMinutes = (value: unknown, fallback: number): number => { if (typeof value !== "number" || !Number.isFinite(value)) { return fallback; } const rounded = Math.round(value); return clampNumber(rounded, 0, MAX_ELAPSED_MINUTES); }; const sanitizeMinutesDelta = (value: unknown): number => { if (typeof value !== "number" || !Number.isFinite(value)) { return 0; } const rounded = Math.round(value); return rounded > 0 ? rounded : 0; }; const ensureUniqueId = (candidate: string, used: Set): string => { if (!used.has(candidate)) { used.add(candidate); return candidate; } let index = 2; let id = `${candidate}-${index}`; while (used.has(id)) { index += 1; id = `${candidate}-${index}`; } used.add(id); return id; }; const sanitizeStep = ( seed: IncidentStepSeed | undefined, index: number, blueprint: StepBlueprint, used: Set, ): IncidentStep => { const baseId = sanitizeIdentifier(seed?.id, blueprint.id); const id = ensureUniqueId(baseId, used); const title = sanitizeTitle(seed?.title, blueprint.title, index); const owner = sanitizeOwner(seed?.owner, blueprint.owner); const expected = sanitizeExpectedMinutes( seed?.expectedMinutes, blueprint.expectedMinutes, ); const status = sanitizeStatus(seed?.status); const baseElapsed = status === "pending" ? 0 : blueprint.expectedMinutes; const elapsed = sanitizeElapsedMinutes(seed?.elapsedMinutes, baseElapsed); return { id, title, owner, status, expectedMinutes: expected, elapsedMinutes: status === "pending" ? 0 : elapsed, }; }; const sanitizeState = ( entries: readonly IncidentStepSeed[] | undefined, ): IncidentStep[] => { const seeds = Array.isArray(entries) ? entries : []; const count = Math.max(seeds.length, DEFAULT_BLUEPRINTS.length); const used = new Set(); const steps: IncidentStep[] = []; for (let index = 0; index < count; index += 1) { const blueprint = DEFAULT_BLUEPRINTS[index] ?? { id: `step-${index + 1}`, title: "Follow-up", owner: "unassigned", expectedMinutes: 20, }; const step = sanitizeStep(seeds[index], index, blueprint, used); steps.push(step); } return steps; }; const computeSummary = ( steps: readonly IncidentStep[], ): IncidentStatusSummary => { const summary: IncidentStatusSummary = { pending: 0, inProgress: 0, blocked: 0, done: 0, }; for (const step of steps) { switch (step.status) { case "in_progress": summary.inProgress += 1; break; case "blocked": summary.blocked += 1; break; case "complete": summary.done += 1; break; default: summary.pending += 1; break; } } return summary; }; const findStalledSteps = (steps: readonly IncidentStep[]): string[] => { const stalled: string[] = []; for (const step of steps) { if (step.status === "blocked") { if (step.elapsedMinutes >= MIN_BLOCKED_MINUTES) { stalled.push(step.id); } continue; } if (step.status !== "in_progress") continue; const limit = Math.max( Math.round(step.expectedMinutes * STALL_MULTIPLIER), step.expectedMinutes + 5, ); if (step.elapsedMinutes >= limit) { stalled.push(step.id); } } return stalled; }; const toHistory = (value: unknown): string[] => { if (!Array.isArray(value)) { return []; } const result: string[] = []; for (const entry of value) { if (typeof entry === "string") { result.push(entry); } } return result; }; const beginIncidentStep = handler( ( event: { stepId?: string } | undefined, context: { steps: Cell; history: Cell; active: Cell; }, ) => { const current = sanitizeState(context.steps.get()); const requested = sanitizeIdentifier( event?.stepId, context.active.get() ?? current[0]?.id ?? "", ); if (requested.length === 0) return; let found = false; const next: IncidentStep[] = []; for (const step of current) { if (step.id !== requested) { next.push(step); continue; } found = true; next.push({ ...step, status: "in_progress", elapsedMinutes: 0, }); } if (!found) return; context.steps.set(next as IncidentStepSeed[]); context.active.set(requested); const history = toHistory(context.history.get()); const entry = `Started ${requested}`; const updates = [...history, entry]; context.history.set(updates); }, ); const noteElapsedTime = handler( ( event: { stepId?: string; minutes?: number } | undefined, context: { steps: Cell; history: Cell; active: Cell; clock: Cell; }, ) => { const minutes = sanitizeMinutesDelta(event?.minutes); if (minutes === 0) return; const baseline = sanitizeState(context.steps.get()); const fallback = context.active.get() ?? baseline[0]?.id ?? ""; const targetId = sanitizeIdentifier(event?.stepId, fallback); if (targetId.length === 0) return; let applied = false; const next: IncidentStep[] = []; for (const step of baseline) { if (step.id !== targetId) { next.push(step); continue; } applied = true; const elapsed = step.elapsedMinutes + minutes; next.push({ ...step, elapsedMinutes: clampNumber(elapsed, 0, MAX_ELAPSED_MINUTES), }); } if (!applied) return; context.steps.set(next as IncidentStepSeed[]); const clockRaw = context.clock.get(); const clock = typeof clockRaw === "number" && Number.isFinite(clockRaw) ? clockRaw : 0; context.clock.set(clock + minutes); const history = toHistory(context.history.get()); const entry = `Logged ${minutes}m on ${targetId}`; const updates = [...history, entry]; context.history.set(updates); }, ); const updateStepStatus = handler( ( event: | { stepId?: string; status?: StepStatus; minutes?: number } | undefined, context: { steps: Cell; history: Cell; active: Cell; }, ) => { const baseline = sanitizeState(context.steps.get()); const fallback = context.active.get() ?? baseline[0]?.id ?? ""; const targetId = sanitizeIdentifier(event?.stepId, fallback); if (targetId.length === 0) return; const status = sanitizeStatus(event?.status); const delta = sanitizeMinutesDelta(event?.minutes); let found = false; const next: IncidentStep[] = []; for (const step of baseline) { if (step.id !== targetId) { next.push(step); continue; } found = true; const updatedElapsed = step.elapsedMinutes + delta; next.push({ ...step, status, elapsedMinutes: status === "pending" ? 0 : updatedElapsed, }); } if (!found) return; context.steps.set(next as IncidentStepSeed[]); if (status === "complete" && context.active.get() === targetId) { context.active.set(null); } else if (status === "in_progress") { context.active.set(targetId); } const history = toHistory(context.history.get()); const entry = `Marked ${targetId} as ${status}`; const updates = [...history, entry]; context.history.set(updates); }, ); const resetPlaybook = handler( ( _event: unknown, context: { steps: Cell; history: Cell; active: Cell; clock: Cell; }, ) => { const baseline = sanitizeState(context.steps.get()); const resetSteps: IncidentStep[] = []; for (const step of baseline) { resetSteps.push({ ...step, status: "pending", elapsedMinutes: 0, }); } context.steps.set(resetSteps as IncidentStepSeed[]); context.history.set([]); context.active.set(null); context.clock.set(0); }, ); export const incidentResponsePlaybook = recipe( "Incident Response Playbook", ({ steps }) => { const history = cell([]); const activeStep = cell(null); const clock = cell(0); const stepsView = lift(sanitizeState)(steps); const summary = lift((input: IncidentStep[]) => computeSummary(input))( stepsView, ); const pendingCount = lift((value: IncidentStatusSummary) => value.pending)( summary, ); const inProgressCount = lift( (value: IncidentStatusSummary) => value.inProgress, )(summary); const blockedCount = lift((value: IncidentStatusSummary) => value.blocked)( summary, ); const doneCount = lift((value: IncidentStatusSummary) => value.done)( summary, ); const statusLabel = str`Pending ${pendingCount} | Active ${inProgressCount} | Blocked ${blockedCount} | Done ${doneCount}`; const stalledSteps = lift((input: IncidentStep[]) => findStalledSteps(input) )( stepsView, ); const stalledCount = lift((value: string[]) => value.length)(stalledSteps); const needsEscalation = lift((count: number) => count > 0)(stalledCount); const escalationState = lift((flag: boolean) => flag ? "required" : "clear" )(needsEscalation); const escalationLabel = str`Escalation ${escalationState} (${stalledCount})`; const timeline = lift((entries: string[] | undefined) => toHistory(entries) )( history, ); const latestLogEntry = derive(timeline, (entries) => { if (entries.length === 0) { return "ready"; } return entries[entries.length - 1]; }); const activeStepId = lift((value: string | null | undefined) => typeof value === "string" && value.length > 0 ? value : "" )(activeStep); const activeStepTitle = derive( { list: stepsView, active: activeStep }, ({ list, active }) => { const id = active; if (!id) { return "idle"; } const target = list.find((step) => step.id === active.get()); return target ? target.title : "idle"; }, ); const clockMinutes = lift((value: number | undefined) => typeof value === "number" && Number.isFinite(value) ? value : 0 )(clock); return { steps: stepsView, summary, statusLabel, stalledSteps, stalledCount, needsEscalation, escalationLabel, timeline, latestLogEntry, activeStepId, activeStepTitle, clockMinutes, handlers: { start: beginIncidentStep({ steps, history, active: activeStep, }), logElapsed: noteElapsedTime({ steps, history, active: activeStep, clock, }), updateStatus: updateStepStatus({ steps, history, active: activeStep, }), reset: resetPlaybook({ steps, history, active: activeStep, clock, }), }, }; }, ); export type { IncidentResponsePlaybookArgs, IncidentStatusSummary, IncidentStep, IncidentStepSeed, };